Loading depth layers
Optical controls

Shape the frame.

Scene
50 mm
ƒ/2.8
More blurMore focus
1.0× crop
0.80m at shoulder
Centered
Move leftMove right
3′ 11″ · 1.20m
Preserve framing: off1.10–1.30m recommended
Pitch policy
6.00 m ground
3m8m
Cat-eye edges enabled
Optical reference outputs Model estimates

The authored preview is authoritative. These ideal thin-lens estimates do not describe every visible rendering effect.

Horizontal AOV39.6°
Vertical AOV27.0°
Diagonal AOV46.8°
Scene at subject2.16 × 1.44m
Hyperfocal29.8m
Subject magnification0.017× subject
Horizontal distance6.00m horizontal
Camera height6′ 0″
Background relative scale0.27× relative
Equivalent apertureƒ/2.8
Diffraction disc3.8µm @550nm
Angle of view39.6°50mm equivalent
DoF estimate0.59 m2.73–3.32m
Focus range
2.73mSubject3.32m
BackgroundStrong12px blur
How this simulation works

Optical math, authored world.

One camera model

Subject and nearby layers share one physical camera transform. The infinite mountain panorama responds to lens and camera orientation, not camera translation.

Thin-lens approximation

The lens is modeled as one ideal thin element. Real lenses add aberrations, focus breathing, field curvature, and complex pupil behavior.

Calibrated depth

Each registered depth map decodes through a nonlinear scene range before thin-lens blur is calculated. Registered depth masks blend continuously without a focused strip.

Teaching emphasis

The authored preview is the source of truth. Bokeh brightness, blur, and subtle parallax are visually emphasized, so the idealized numeric estimates may not match every visible effect.